image hongbo fuSIGGRAPH Asia 2016 is a key event for those interested and involved in computer graphics. With 3D, augmented reality, mobile graphics, interactive applications and beyond, this conference draws together researchers, business and consumers all interested in digital graphics.  3D Visualization World Magazine interviewed Hongbo Fu who is Conference Chair of SIGGRAPH Asia 2016 and on the SIGGRAPH Asia Conference Advisory Group.






3DVW: Can you tell us the main theme of SIGRAPH ASIA 2016 this year? How did you arrive at choosing this theme?

Hongbo: The theme of SIGGRAPH Asia this year is the “Key to The Future”. This was decided after extensive discussions among the SACAG (SIGGRAPH Asia Conference Advisory Group) members, since we strongly believe it is always important to keep rethinking the future of computer graphics by exploring new directions.

3DVW: Who are you expecting to attend the event this year? What will they be interested in?

Hongbo: We are expecting more than 6000 delegates from over 50 countries, including industry professionals, academia and enthusiasts.

The students, professors, and researchers will come and present their cutting-edge technologies and research innovations at the programs including Technical Papers, Briefs, Posters, Symposium on Education, Symposium on Mobile Graphics and Interactive Applications, Symposium on Visualization, and Workshops. Our conference is a great platform for them to exchange new ideas.

The CG-related industry will join us to demonstrate their newest developments in hardware and software applications. They will also come for great opportunities for getting inspired by top-notch research innovations, hiring talented people, and building new connections.

The general delegates mainly come to learn and experience, from the above programs and other programs including Keynote speeches, Featured Sessions, Art Gallery, Computer Animal Festival, Courses, Emerging Technologies, and the newly introduced VR Showcase.

3DVW: Is there a technological showcase involved in the conference?

Hongbo: We will have the Emerging Technologies program. The program this year will present a broad scope of topics, reflecting the innovation of interactive technologies and a maturation of the field as it expands to include interactive visualization and other graphics-related technologies. Each work will come with hands-on demonstrations, enabling visitors to experience the future technologies in an interactive way.

Technological demonstrations will happen in other programs as well. Brian Cabral, one of our keynote speakers, will demonstrate Facebook’s recent adventure for VR capture. We will also have a series of demonstrations at the Symposium on Mobile Graphics and Interactive Applications. I am sure the industry exhibitors such as DJI and uSens will give us many surprises.

3DVW: What are the main 3D and visualization areas that interest SIGGRAPH ASIA 2016?

Hongbo: One of the focused areas for SIGGRAPH Asia 2016 is virtual reality (VR), since in recent years we have witnessed the significant advancement in VR-related hardware and software platforms. We thus decided to have our first VR Showcase program, which aims to provide a highly visible and energetic venue to explore emerging trends and applications in virtual reality. We will also have two industry leaders as our keynote speakers, Paul Debevec from Google VR and Brian Cabral from Facebook. A quite number of VR-related software and hardware companies will join us as the exhibitors.

3DVW: Computer animation seems to have a large presence in the event, why is that?

Hongbo: Computer Animation Festival has been one of the core programs at SIGGRAPH and SIGGRAPH Asia, since the root of computer animation is computer graphics. The development of CG technologies has been largely driven by the needs for generating fantastic animations, games, and special effects. It is thus always fascinating to see how creatively CG technologies are used for creating great animations and movies.

3DVW: What are the main challenges facing visualization and computer graphics professionals this year that are different from last year?

Hongbo: While there are still many challenges in all the subfields of graphics, I am not aware of main challenges facing graphics professionals this year that are different from last year. But in recent years, there have been increasing research interests in the emerging areas such new displaying and 3D printing.

3DVW: What can we expect to see in terms of mobility and graphics at the event?

Hongbo: We will continue to have the Symposium on Mobile Graphics and Interactive Applications program, which covers the development, technology, and marketing of mobile graphics and interactive applications, and allows attendees to explore the opportunities and challenges of mobile applications relevant to the global graphics community. This is an important area we will keep putting our efforts in, due to the prevalence of mobile devices like smartphones and new mobile equipment for VR and AR applications, which bring new challenges for mobile devices.

3DVW: As Chair to the event, your schedule must be full. Could you describe what your work involves and what you hope to achieve this year?

Hongbo: My main duties are the formation of the programs this year and the conference committee at the beginning, and later overseeing the development of individual programs, in consultation with SIGGRAPH Asia Conference Advisory Group (SACAG). I have also been actively involved in getting sponsorships and promoting the conference as a whole. I hope that the great efforts put by everybody, including the organizers, SACAG, conference committee, student volunteers, and all the other contributors at the different levels, will make our conference a great platform for our delegates to explore, learn, experience and get connected, virtually and physically!

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For more information: SIGGRAPH Asia 2016

Hongbo Fu is an Associate Dean (Research) and Associate Professor in the School of Creative Media, City University of Hong Kong. Before joining CityU, he had postdoctoral research trainings at the Imager Lab, University of British Columbia, Canada and the Department of Computer Graphics, Max-Planck-Institut Informatik, Germany. He received the PhD degree in computer science from the Hong Kong University of Science and Technology in 2007 and the BS degree in information sciences from Peking University, China, in 2002. His primary research interests fall in the fields of computer graphics and human computer interaction. His research has led to more than 40 scientific publications, including over 10 technical papers presented at SIGGRAPH or SIGGRAPH Asia. His recent works have received the Best Demo awards at the Emerging Technologies program, SIGGRAPH Asia in both 2013 and 2014, and the Best Paper award from CAD/Graphics 2015. He was the Organization Co-Chair of Pacific Graphics 2012, and the Program Chair/Co-chair of CAD/Graphics 2013, SIGGRAPH Asia 2013 (Emerging Technologies), SIGGRAPH Asia 2014 (Workshops) and CAD/Graphics 2015. He is the Conference Chair of SIGGRAPH Asia 2016 and on the SIGGRAPH Asia Conference Advisory Group. He is currently serving as an Associate Editor of Computers & Graphics (C&G), and Computer Graphics Forum (CGF).